업적

Japan Stigmatized Property 3 완료 루트

업적 32개 실용 그라인드 순서 — 약한 물건에 파트너 태우지 않기.

최종 업데이트:

이 루트의 목표

Japan Stigmatized Property 3 32 업적은 speedrun보다 인내 보상. smart order: Normal recognition → Hazard Pay pressure → co-op social capital encyclopedia night(A/D 가르치기 아님). 업적 목록 theme map과 pair.

Phase 0 — 데스크 셋업 (1 evening)

  1. 조작 W·A/D automatic까지.
  2. 플레이 방법, 오보 fail math.
  3. 근무 체크리스트 browser tab grind 전체 pin.
  4. platform: Steam Win/macOS, iOS, Android. cross-play OK, unstable Wi-Fi 아님. 플랫폼.

Phase 0 전 co-op schedule 금지. room-code friction + tutorial mistake = Mixed-review complaint origin.

Phase 1 — Normal survival (4 properties)

density learning order suggestion:

  1. 간논자키 공원 — outdoor distance·lighting.
  2. 아오이 집 — corridor discipline.
  3. Y Residence — interior patience.
  4. 스기야 여관 — clutter final exam.

per-property regular clear + all-properties regular finisher. fail 시 same property until fail reason boring. property switch every death = baseline reset, hours waste.

Phase 2 — Normal report-alls

Normal 유지. missing ledger property by property. randomization = repeat nights expected. Phase 2 rules:

  • catalog entry “force” false-report 금지.
  • every scare 후 full camera rotation.
  • every stop NV toggle — mode-lock hide.
  • noisy property track, Hazard Pay 전 report-all finish.

Normal report-all + all-properties regular report done = recognition bank harder tracks.

Phase 3 — Hazard Pay survival

special allowance enter. Hazard Pay re-read: denser spawn, three false. each property once, all-properties special finisher. property still wreck → Phase 2 that site, rage co-op queue 아님.

optional bridge: regular+special all properties badge claim before Hazard Pay encyclopedia.

Phase 4 — Hazard Pay report-alls

hardest solo grind. longer sessions, more breaks — jump scare·blood accumulate. audio high, overlay low, checklist honest. co-op experiment mix 금지 — thermal habit solo ledger distract.

Phase 5 — Co-op survival

partner book. 협동 방법, 크로스플레이. agree:

  • room ID·password host
  • callout format (camera, mode, change)
  • NV 후 thermal watcher (열화상)
  • uncertain pixel double-report rule against

co-op all four + all-properties co-op badge. room code fail → host platform swap once before blame game forever — early UX real, retry often works.

Phase 6 — Co-op report-alls & grand

dedicated ledger nights. survival ≠ report-all guarantee. one property per session when possible baseline memory both. per-property co-op report, all-properties co-op report set, grand regular+special+co-op trophies.

하지 말 것

  • first badge hunt Sugiya Hazard Pay report-all start.
  • brand-new partner Phase 6 invite.
  • percentage goal invent — clean night invent.
  • A/D bug ignore — pause, refocus, corrupt mid-ledger restart.

시리즈 베테랑

JSP1/JSP2 100% loop knowledge transfer, property memory 아님. light compare 시리즈 vs JSP1/JSP2, JSP3 co-op gate = new tax.

exit criteria

Steam 32/32, “feel” finished 아님. checklist archive, co-op partner thanks, 리뷰 grind worth reskin debate honest. route = association paperwork fewer friendships cost.

자주 묻는 질문

자주 묻는 질문

Japan Stigmatized Property 3 근무 중 궁금한 점을 빠르게 확인하세요.

JSP3 업적 best order?

controls stabilize → Normal survival → Normal report-all → Hazard Pay survival·report-all → co-op clear·co-op report-all.

업적 early co-op?

아니요. loop self-teach first. co-op = limited social capital, baseline solid 후 gated badge.

first learn property?

many Kannonzaki or Blue House before clutter Sugiya Normal final exam.

Hazard Pay night waste avoid?

property Normal report-all before Hazard Pay ledger — silhouette recognition under stricter false.